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Games & Gaming Curriculum
Introduction to gaming. Learn how games and gaming can be used as teaching and learning tools. Collaborative project of Jen England and the Hamline Bush Library.
Games and Play
Games as Pedagogy
Games in the Disciplines
Visual and Fine Arts
Humanities
Natural & Applied Sciences
Social Sciences
Business
Gaming Culture
Available Games
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Systems and Equipment
PlayStation 4
Xbox 360
Wii
Board and Card Games
Acquiring new Video Games
Books
Changing the game : how video games are transforming the future of business
Computer games as educational and management tools: uses and approaches
For the win : how game thinking can revolutionize your business
Game on: energize your business with social media games
Game Theory: Anticipating Reactions for Winning Actions
Innovation and marketing in the video game industry: avoiding the performance trap
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
A Survey of Dynamic Games in Economics
Why games are good for business : how to leverage the power of serious games, gamification and simulations
Your career game: how game theory can help you achieve your professional goals
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