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Games & Gaming Curriculum

Introduction to gaming. Learn how games and gaming can be used as teaching and learning tools. Collaborative project of Jen England and the Hamline Bush Library.

Books: Games in the Social Sciences

Extra Lives: Why Video Games Matter

Main Book Collection,
3rd Floor
Call#:
GV1469.3 .B55 2010

Game Addiction: the experience and the effects

Main Book Collection,
3rd Floor
Call #:
RC569.5.V53 C53 2009

Glued to Games: how video games draw us in and hold us spellbound

Main Book Collection,
3rd Floor
Call #:
GV1469.3 .R55 2011

How to Do Things with Videogames

Main Book Collection,
3rd Floor
Call #:
GV1469.34.S52 B63 2011

Making Virtual Worlds: Linden Lab and Second Life

Main Book Collection,
3rd Floor
Call #:
GV1469.25.S425 M35 2009

Reality is broken : why games make us better and how they can change the world

Main Book Collection,
3rd Floor
Call #:
GV1469.17.S63 M34 2012

Wordplay and the Discourse of Video Games

Main Book Collection,
3rd Floor
Call #:
GV1469.17.S63 P38 2012