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Games & Gaming Curriculum

Introduction to gaming. Learn how games and gaming can be used as teaching and learning tools. Collaborative project of Jen England and the Hamline Bush Library.

Library books to help inspire ideas in using games as a teaching and learning tool.

More coming soon on:

 

The Ecology of Games: Connecting youth, games, and learning

Main Book Collection,
3rd Floor
Call #:
GV1469.3 .E325 2008

The Gamification of Learning and Instruction: game-based methods and strategies for training and education

New Books,
2nd Floor
Call #:
LB1029.G3 K364 2012

Gaming and Cognition: theories and practice from the learning sciences

Main Book Collection,
3rd Floor
Call #:
GV1469.3 .G425 2010

Mathematics Education for a New Era: video games as a medium for learning

Main Book Collection,
3rd Floor
Call #:
QA135.6 .D53 2011

Mind-Bending Math and Science Activities for Gifted Students (Grades K-12)

Main Book Collection,
3rd Floor
Call #:
QA16 .C35 2006

New Traditional Games for Learning: a case book

Main Book Collection,
3rd Floor
Call #:
LB1029.G3 N465 2014

Playing Games in School: video games and simulations for primary and secondary education

Main Book Collection,
3rd Floor
Call #:
LB1029.S53 P53 2010